Start by creating different artboards for different scenes. Asset creationĪfter finishing the sketches, you can head right into Adobe XD where you can create the assets for your design. There are also grid templates available that can help you draw up a scene as a 360° panorama. Think about the goals you want the user to achieve and perhaps even formulate a little elevator pitch for your experience.ĭescribe the scenes needed as a storyboard and scribble up some possible assets and UI alternatives. Where and what context will this be used in?.
The best recommendation for all digital designs is probably: Try it out! You shouldn’t design for VR without building a prototype that can be tried in a headset itself.
#What can you do with adobe dimension how to
Here are my three quick tips on how to get started in VR by using the right tools and methods. Starting a virtual reality project means using the right methods and tools which helped to design the experience. It helped to validate ideas quickly, do user testing, and adjust the design. Prototyping was extremely important in this project. My goal is always to come up with a great solution, a great design that I can test, and to build a prototype without coding something myself. In this post, I will guide you through my project and how I prototyped this project. I am convinced that the future of work will be all about collaboration and concentration! So I got to work prototyping a VR prototype that would enable just that. This means only using VR for specific dedicated tasks, but not throughout the whole workday. The best way to integrate VR into our workflows is to use it for these two areas. Secondly, people need better ways to collaborate, especially during workshops, ideation sessions, or even normal meetings. What became clear after the research is that people have problems with concentration it’s difficult for many people to focus in places they don’t call their usual workspace. It can be difficult to have ideation sessions online.It can be difficult to do remote workshops.It can be difficult to collaborate on projects.It can be difficult not having a dedicated workspace.There can be many distractions during work.It can be difficult to concentrate when working from home.After my initial research, I came up with these main pain-points: I wanted to understand the main pain points of remote work to find good use cases for VR. We are living now in a world where remote work is officially here, bringing tons of advantages (and potential disadvantages) with it. This became increasingly obvious in the months since the COVID-19 pandemic began and the lockdown took place in most countries. My key takeaway: when looking at the way we work and will work in the future, there is a lot of potential to use VR for certain tasks. During my time as a creative resident at Adobe, I had the opportunity to work on a project related to “the future of work.” I was tasked with thinking about what work will look like in the future, specifically in the next 5-10 years. At the same time, what we really need now are use cases – cases where VR makes sense and provides value. With every week that passes I get more and more excited about the possibilities new innovations in virtual reality (VR) provide.
Illustration by Nayane de Souza Hablitzel